Start here · Essential guide
The Future of Virtual Reality: An Experiment in Immersive Tech
A plain-language thought exercise on how virtual reality works, where it is used today, and which questions about immersive technology remain open.
AI and People
How immersive technology is used for wellbeing and learning.
Start here · Essential guide
A plain-language thought exercise on how virtual reality works, where it is used today, and which questions about immersive technology remain open.
An explainer on the distraction idea behind virtual reality pain research, why attention matters, where the evidence is limited, and why it is not a treatment.
A look at calming virtual environments and relaxation in VR for everyday stress, what researchers are exploring, and what remains uncertain. Not a treatment.
An explainer on virtual exposure therapy: how guided virtual scenes are used by clinicians, why professional supervision matters, and where evidence gaps remain.
Learn how headset tracking works: motion sensors, cameras, controllers and hand tracking combine to place you inside a virtual scene, and where errors creep in.
What mixed reality is, how it differs from virtual and augmented reality, how digital objects can be anchored to your room, and where the terms overlap.
How augmented reality classrooms overlay digital content on the real world for teaching, with practical constraints around devices, time, cost and evidence.
Compares full VR and AR for lessons, from virtual field trips to simulations, and weighs the costs, access issues and evidence schools should consider.
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